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= Kirby's Adventure - Butter Building v1.5.2 =
= By Gary Kertopermono, a.k.a. GaryCXJk      =
==============================================

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- Disclaimer -
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The content of this file may not be used for commercial purposes. This text file must be
included when hosted on your site. You may not claim the content as your own. Kirby's
Adventure and its characters are copyrighted to Nintendo.

This file can be found on http://area91.multiverseworks.com.

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- Introduction -
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Anyone remember that very cool level (for its time) in Kirby's Adventure? The one where Nintendo used a certain technique to render "3D" in a NES game? Of course, they cheated by using animated tiles, but who cares? It was cool back then.

Butter Building was the third world in Kirby's Adventure, and the first occurance of the rotating tower was in stage two of that world.

This stage has been upsized to fit most of the fighting game characters, although they won't actually fit well. But it's the thought that counts, and that stage was one of the cooler stages of Kirby's Adventure.

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- Particularities -
-------------------

To make the tower rotate, only four backgrounds were used.

The sprites of both Kirby and King Dedede were not originally from the Kirby's Adventure
game, but edited from the GBA remake Kirby: Nightmare in Dream Land, to resemble the old
NES game.

The sphere which can occasionally be seen in the background is Nightmare, in particular
the intro version. In the game itself the shading will somewhat resemble the colour
scheme of the background at that time.

The Bronto Burt was scripted in a way that it not only "circles" around the tower, but
it also rotates with the tower's movement. This was also the only animated character
which I have personally screen captured from the game.

The three Shotzo use a technique someone else might already have developed. They rotate
around the tower in different speeds. Actually, the one in the center does not change
speed because it falls out of the screen when it's supposed to do that. The other two
also change their direction.


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- How to install -
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Put the .DEF and the .SFF file in the stages folder, and put the .MP3 in the sound folder.

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- Basic version -
-----------------

The basic versions are the versions without any special background effects, except for the
effects that are essential to the stage itself. To use it, simply use the name of the
basic version instead of the regular. The basic version has a _basic suffix in its name.

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- MUGEN 1.1 versions -
----------------------

The MUGEN 1.1 versions are versions specifically made for MUGEN 1.1. They function exactly
the same as the regular versions, which also still work on version 1.1. The only difference
is that it uses the maskwindow parameter instead of the window parameter, since the latter
has been deprecated. These versions are marked with _11.

There are also zoom versions provided, which are marked with _zoom. These only work on
MUGEN 1.1.

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- Credits -
-----------

* The sprite rippers who contributed to the Spriters Resource
  (http://www.spriters-resource.com):
 + DrShnaps
 + Frario
 + A.J. Nitro
* Caddie and Kung Fu Man from the MUGEN community, for developing the "3D effect" for
  MUGEN stages.

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- Changes -
-----------

Changes since 1.5.2
-------------------
* Fixed sound loop points.
* Fixed IKEMEN GO stage preview.

Changes since 1.5.1
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* Fixed sound loop points.
* Fixed easter egg.

Changes since 1.5
-----------------
* Reverted the resolution.
* Added MUGEN 1.1 and zoom versions.
* Set the SFF file link to a relative path instead of an absolute path.

Changes since 1.4.1
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* Added a new sprite to add compatibility for IKEMEN GO screenpacks.

Changes since 1.4
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* Added overdraw for 4:3 stages

Changes since 1.3.1
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* Hotfix: Basic version not modified for the new changes

Changes since 1.3
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* Changed resolution
* Fixed rotation speed
* Fixed Bronto Burt

Changes since 1.2
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* Fixed it to make the stage MUGEN 1.0 and widescreen compatible
* Added Shotzo moving behind the tower

Changes since 1.0
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* Heightened stage
* Added three Shotzo

Changes since 0.1
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* Added animation
* Shortened stage
* Lowered stage